jackelzxa asked:How do you feel about the idea that someone, such as myself, was exposed to traditional SegaSonic design later on in the franchise, around Sega Saturn era? Throughout the life of the Genesis, the version of Sonic and Robotnik I likened to most was the American style in the cartoon and box arts. So as a child I thought of Sonic as having a mohawk and such...
Well, I mean, Sonic having a mohawk was the traditional way of looking at Sonic regardless of interpretation. Even Sonic Team didn’t really know how Sonic should be rendered in three dimensions for the longest time. Look at Sonic 2’s corkscrew sprites:
That portrays Sonic as having three blades sticking out of a round head. Of course, by Sonic 3, they had come to a solution…
But I digress.
What you’re talking about just plays in to that post I made about the different interpretations of Sonic over the years, and how technically they’re all valid, it just means nobody can agree on which one is the “right” one. There’s nothing wrong with the scenario you described, and to an extent, that was sort of the point of it all - that the cartoons would feed in to the games and back out again, creating a media empire of sorts.
It just so happened that the cartoons and stuff were good enough that they could kinda-sorta stand on their own, which is why it started to become a problem when you had 13 disparate versions of the character running around even though he was only a quarter of the age of Batman or Superman.
(as a side note, I’ve tried tagging some of those posts as “Understanding Sonic" for quick and easy reference.)
Actually, it seems that the way it’s drawn in Sonic 3 was there since the beginning drawings, because IIRC this was in Sonic 1’s development artwork, I think? Another shot or two of this features old S1 Game Gear artwork you would find on the Japanese box, but I can’t seem to find that at the moment.
Another shot that shows it before Sonic 3 is the special stages to Sonic CD.
Wasn’t the reason he has a row of mohawks in the Sonic 2 artwork because it featured at-the-time new American artists from Sega Technical Institute doing the designs and animations? I thought that was the case.
Probably! But, I mean, Sonic CD was by the guy who originally designed Sonic, so of course he’d know. But most Pre-Sonic 3 games flat out avoided showing Sonic from the rear (discounting Sonic 2’s special stages).
Thing is nowdays things like character sheets are prevalant, but really - most of the people who had to do this stuff had very little to go by. I mean, how do you think this happened?
Because all the comic art team had to go by was this one image:
There was probably actual character artwork model images for Amy, but it was locked in Japan. The 1990’s was about winging it - that’s why Firebrand The Red Arremer is Green on the Gargoyle’s Quest box, and why Kirby was Black & White on the original Gameboy box.